Showing posts with label Optimizations. Show all posts
Showing posts with label Optimizations. Show all posts

Thursday, April 23, 2009

Using Instruments to check iPhone Texture Memory Usage

Posted by hiday81 at 9:08 AM 0 comments
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A great blog post for anyone doing OpenGL work on the iPhone. via Noel of Snappy Touch , via Owen Goss of Streaming Colour , via Luke Lutma...
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Tuesday, April 7, 2009

Handling Big XML Files on iPhone

Posted by hiday81 at 2:24 PM 0 comments
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Jim Dovey (aka @ alanQuatermain ) has come up with what looks like a tremendous solution for handling very large XML files on the iPhone. ...
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Friday, April 3, 2009

Adding CLANG to Your Build Process

Posted by hiday81 at 6:26 AM 0 comments
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Frasier Spiers has a nifty piece this morning on using Git pre-commit hooks to automatically run the CLANG Static Analyzer. I'm not a G...
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Tuesday, March 31, 2009

Speed with a Catch

Posted by hiday81 at 8:02 PM 0 comments
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A while back, I wrote a post about surface normals in OpenGL ES . Yesterday on Twitter, there was some discussion about using the inverse sq...
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