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Popular Posts
Winterboard Themes:IllumineHaz3-HD iPhone Winterboard Theme
Illumine theme has been one of my favorite iPhone winterboard themes since the early jailbreak days. I just came across another awesome wi...
Flash is Dead. No, Really this Time
It appears that Adobe is going to cease development of mobile Flash . I'm not ordinarily one to gloat or dwell on I-told-you-sos, but I...
Next Iphone
Next Iphone A visitor inspects an apple iphone 4 at the apple worldwide developers conference in san Francisco in June photo: Getty image...
GLKit Examples
I've added three new projects to my iOS OpenGL ES repository on GitHub. They are fairly simple examples of how to use GLKit and GLKBas...
The Next Iphone
The iPhone 4S is not the aftermost above activity that Steve Jobs formed on, according to one analyst. That would be the abutting iPhone...
Showing posts with label
Optimizations
.
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Showing posts with label
Optimizations
.
Show all posts
Thursday, April 23, 2009
Using Instruments to check iPhone Texture Memory Usage
Posted by
hiday81
at
9:08 AM
0 comments
A great blog post for anyone doing OpenGL work on the iPhone. via Noel of Snappy Touch , via Owen Goss of Streaming Colour , via Luke Lutma...
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Tuesday, April 7, 2009
Handling Big XML Files on iPhone
Posted by
hiday81
at
2:24 PM
0 comments
Jim Dovey (aka @ alanQuatermain ) has come up with what looks like a tremendous solution for handling very large XML files on the iPhone. ...
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Friday, April 3, 2009
Adding CLANG to Your Build Process
Posted by
hiday81
at
6:26 AM
0 comments
Frasier Spiers has a nifty piece this morning on using Git pre-commit hooks to automatically run the CLANG Static Analyzer. I'm not a G...
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Tuesday, March 31, 2009
Speed with a Catch
Posted by
hiday81
at
8:02 PM
0 comments
A while back, I wrote a post about surface normals in OpenGL ES . Yesterday on Twitter, there was some discussion about using the inverse sq...
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