Showing posts with label OpenGL ES. Show all posts
Showing posts with label OpenGL ES. Show all posts

Wednesday, October 19, 2011

GLKit Examples

Posted by hiday81 at 10:32 AM 0 comments
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I've added three new projects to my iOS OpenGL ES repository on GitHub. They are fairly simple examples of how to use GLKit and GLKBas...
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Thursday, July 7, 2011

Update on UpdateConf

Posted by hiday81 at 5:51 AM 0 comments
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Just wanted to let you know that I'm speaking at another conference. I'll be speaking at the inaugural UpdateConf in Brighton , UK ...
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Friday, June 3, 2011

Thoughts on Unity3D

Posted by hiday81 at 12:26 PM 0 comments
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As I stated in my previous post on 3D engines , I'm going to do four blog posts giving my thoughts on each of the four engines that I lo...
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Saturday, May 14, 2011

3D Game and Graphics Engines

Posted by hiday81 at 7:44 AM 0 comments
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One thing that I get asked about a lot is whether you should use a game or graphics engine instead of learning OpenGL ES. Often, these email...
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Wednesday, May 4, 2011

Empty OpenGL ES Application Xcode 4 Template

Posted by hiday81 at 11:18 AM 0 comments
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Jacques De Schepper sent in an updated version of my old Empty OpenGL ES Application Template , updated to use Xcode 4's completely reva...
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Tuesday, April 5, 2011

Blender 2.57 Objective-C Export Script

Posted by hiday81 at 11:42 AM 0 comments
Blender 2.57 Objective-C Export Script
A few days ago, the Blender Foundation put out the first release candidate of Blender 2.5 . This release unexpectedly broke compatibility w...
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Tuesday, February 22, 2011

Blender 2.5 beta 6 Objective-C Export

Posted by hiday81 at 11:16 AM 0 comments
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A kind reader updated my Objective-C export script for Blender to work with the 2.5 beta 6 version of Blender. You can find the new version ...
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Tuesday, February 8, 2011

MC3D - Platform Agnostic 3D Foundation

Posted by hiday81 at 9:42 AM 0 comments
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Sorry for the lack of posts recently. Things have been, well… you know. Same old story. Super busy. Which is good, but it's murder on bl...
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Wednesday, December 22, 2010

More Animation Curves than You Can Shake a Stick at

Posted by hiday81 at 11:07 AM 0 comments
More Animation Curves than You Can Shake a Stick at
Core Animation is awesome. It makes doing a lot of complex, fancy animations downright easy. One of the really nice built-in features of Co...
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Tuesday, December 21, 2010

The Little Grashopper Blog

Posted by hiday81 at 1:55 PM 0 comments
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Well, I'm not sure how I never ran across it before, but Philip Rideout , author of O'Reilly's iPhone 3D (a book I recommended ...
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Sunday, December 12, 2010

OpenGL ES Book Recommendation

Posted by hiday81 at 2:28 PM 0 comments
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Since canceling my OpenGL ES 2.0 for iOS 4 book, I've had several people request book recommendations to use instead of my book. Honestl...
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Friday, November 19, 2010

OpenGL ES Course on iTunes University

Posted by hiday81 at 8:53 AM 0 comments
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Those of you waiting for the next chapter of OpenGL ES 2.0 for iOS can do yourselves a favor by checking out this course on iTunes Universit...
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Wednesday, November 17, 2010

OpenGL ES Update

Posted by hiday81 at 12:18 PM 0 comments
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Sorry for the silence around here lately. Unfortunately, the next chapter of OpenGL ES 2.0 I plan to release contains detailed, step-by-step...
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Tuesday, November 2, 2010

OpenGL ES 2.0 for iOS, Chapter 4 - Introducing the Programmable Pipeline

Posted by hiday81 at 8:17 AM 0 comments
OpenGL ES 2.0 for iOS, Chapter 4 - Introducing the Programmable Pipeline
The code for this chapter can be found here. I've mentioned OpenGL ES 2.0's programmable pipeline , but it may not be clear to you e...
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