Showing posts with label iPhone SDK. Show all posts
Showing posts with label iPhone SDK. Show all posts

Thursday, March 10, 2011

Attributed Strings in iOS

Posted by hiday81 at 3:11 PM 0 comments
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Ten months ago when the original iPad shipped, Apple released iOS 3.2, and for the first time, iOS developers had access to NSAttributedStri...
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Monday, March 7, 2011

Design Then Code

Posted by hiday81 at 10:41 AM 0 comments
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Mike Rundle just put up a really nice beginner's tutorial on program iOS SDK applications from scratch . Although I disagree with him p...
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Tuesday, February 15, 2011

A Couple CGAffineTransform Goodies

Posted by hiday81 at 5:52 PM 0 comments
A Couple CGAffineTransform Goodies
Thanks to Core Animation, we iOS programmers tend to use affine transformations (by way of CGAffineTransform ) a lot. By being able to comb...
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Tuesday, October 19, 2010

OpenGL ES iOS

Posted by hiday81 at 8:48 AM 0 comments
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I've created a new public project on GitHub for classes, scripts, and projects related to OpenGL ES programming on the iPhone. I'll...
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Tuesday, August 24, 2010

UIImage-Blur

Posted by hiday81 at 7:49 AM 0 comments
UIImage-Blur
Many moons ago, I wrote convolution kernel for Cocoa. It had convenience class functions to do many different types of filters, including b...
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Wednesday, August 18, 2010

The Funny Thing About Old Code…

Posted by hiday81 at 4:57 PM 0 comments
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The funny thing about old code, and most new code, is that there's usually room for improvement. Shortly after posting NSString appendTo...
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Sunday, August 1, 2010

NSOperation Xcode File Template

Posted by hiday81 at 11:47 AM 0 comments
NSOperation Xcode File Template
Although I'm generally averse to using a lot of template or boilerplate code, there are times when it's handy to have file template ...
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Friday, July 2, 2010

Pressure Sensitive iPad

Posted by hiday81 at 7:10 AM 0 comments
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One thing that I've wished the iPad had from the beginning was the ability to detect different levels of pressure, similar to a Wacom ta...
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Thursday, June 17, 2010

Grand Slam!

Posted by hiday81 at 11:32 AM 0 comments
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Apple has set a new record for WWDC video avialability this year, getting them out not even a week after the event ended. Amazing. Even mor...
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Wednesday, May 19, 2010

Improved Gradient Buttons

Posted by hiday81 at 9:14 PM 0 comments
Improved Gradient Buttons
I've been playing around a bit, improving my imageless gradient button class . The new version allows you to specify the gradient for th...
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Thursday, April 29, 2010

iPad Stencil

Posted by hiday81 at 8:46 AM 0 comments
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KapSoft, the original maker of the iPhone Application Sketchbook , just sent me a new product they've created: an iPad design stencil. I...
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Wednesday, April 28, 2010

iPhone Barcode Library

Posted by hiday81 at 2:47 PM 0 comments
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Chris of the Yeti Factory has ported my Cocoa Barcode library to the iPhone . This has been something I've been meaning to do for a whi...
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Friday, April 23, 2010

iPad Max Touches

Posted by hiday81 at 11:19 AM 0 comments
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One thing I've been curious about for a while is what is the extent of the iPhone's ability to detect and track multiple touches. On...
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Monday, April 12, 2010

Can We Stop with the "Evil" Thing?

Posted by hiday81 at 7:00 PM 1 comments
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I always enjoy reading James Higgs' commentary on iPhone issues even though we often disagree on issues. That is true for today's pi...
1 comments

Thursday, April 8, 2010

iPhone SDK 4.0

Posted by hiday81 at 12:18 PM 0 comments
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I am in the process of downloading the iPhone SDK 4.0 beta 1. So, like most of you, I haven't actually seen the new APIs, just the prese...
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Saturday, April 3, 2010

Converting iPhone Apps to Universal Apps

Posted by hiday81 at 12:01 AM 0 comments
Converting iPhone Apps to Universal Apps
Well, the NDA has finally lifted, so we can start talking about iPhone SDK 3.2 and the iPad. The logical starting place seemed to be how to ...
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