Showing posts with label Xcode. Show all posts
Showing posts with label Xcode. Show all posts

Sunday, February 13, 2011

Xcode 4 Icons

Posted by hiday81 at 11:22 AM 0 comments
Xcode 4 Icons
Well, now that Xcode 4 is GM, it has the same icon as Xcode 3.25. Ordinarily, this wouldn't be an issue, since a GM release means you ca...
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Thursday, September 16, 2010

Global Symbolic Breakpoints in Xcode 4

Posted by hiday81 at 10:21 AM 0 comments
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It wasn't obvious to me how to set a global symbolic breakpoint in Xcode 4. I stumbled across the answer today. Because Xcode 4 is still...
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Thursday, August 5, 2010

Xcode 3, Instruments 4

Posted by hiday81 at 2:39 PM 0 comments
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This was a bit of a "duh" moment for me, but probably worth mentioning, despite being a "Captain Obvious" post. I'm ...
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Sunday, August 1, 2010

NSOperation Xcode File Template

Posted by hiday81 at 11:47 AM 0 comments
NSOperation Xcode File Template
Although I'm generally averse to using a lot of template or boilerplate code, there are times when it's handy to have file template ...
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Friday, July 9, 2010

Thumb

Posted by hiday81 at 7:24 AM 0 comments
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I thought I had done a post on this at some point, but after Googling around, I guess I never did. There were a couple of Twitter discussion...
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Monday, May 31, 2010

Accessorizer 2.0 is out!

Posted by hiday81 at 3:43 PM 0 comments
Accessorizer 2.0 is out!
Accessorizer by Kevin Callahan is one my absolute favorite utilities, as I've mentioned before. Well, now, there's a new reason to ...
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Thursday, May 6, 2010

Testing 3.x Apps on Phone Running Beta OS

Posted by hiday81 at 11:39 AM 0 comments
Testing 3.x Apps on Phone Running Beta OS
Like many iPhone devs, I have more than one device that I use for testing. I have an iPod Touch that I usually leave at the current release ...
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Saturday, May 1, 2010

Validate Build Product

Posted by hiday81 at 7:19 AM 0 comments
Validate Build Product
In the last post, I mentioned Xcode 3.2's new Validate option that runs the same checks the App Store Review Team will use before looki...
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Xcode 3.2: Build and Archive

Posted by hiday81 at 7:13 AM 0 comments
Xcode 3.2: Build and Archive
One aspect of iPhone development that I'm no big fan of is ad hoc distribution. In Xcode 3.2, Apple added a new feature to Xcode that ma...
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Monday, April 5, 2010

A Few More Notes on Creating Universal Apps

Posted by hiday81 at 6:30 AM 0 comments
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Now that I've had some more time with the iPad and making Universal Apps, I've realized there are some important things I left out o...
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Wednesday, December 30, 2009

Updated Navigation-Based Core Data Application Template

Posted by hiday81 at 6:01 AM 0 comments
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Periodically, while working on the Core Data chapters in More iPhone 3 Development , I would update my copy of Apple's provided Navigati...
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Sunday, December 27, 2009

Precompiler Defines

Posted by hiday81 at 9:15 AM 0 comments
Precompiler Defines
I had considered writing about this topic at one point, but discarded the idea as being too simple. I assumed it was already common knowledg...
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Wednesday, November 11, 2009

Navigation-based Application Core Data Template

Posted by hiday81 at 7:35 AM 0 comments
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I've updated the Navigation-Based Core Data Application Xcode project to include a suggested workaround to a problem in NSFetchedResult...
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Friday, August 7, 2009

Translations and Xcode

Posted by hiday81 at 6:17 AM 0 comments
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Chris Hanson has a really handy post today. In the localization chapter of Beginning iPhone Development, we mentioned that Apple recommende...
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Wednesday, June 24, 2009

Empty OpenGL ES Application Project Template Updated for 3.0

Posted by hiday81 at 1:17 PM 0 comments
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I have updated my OpenGL ES Xcode project to work with SDK 3.0. You can find the new version right here . This new version is actually a rew...
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Wednesday, April 1, 2009

Automated Commit and Build Number Incrementing

Posted by hiday81 at 2:08 PM 0 comments
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For some projects, I like to commit and increment my build number every time I compile. Not every project, but on some. In other cases, I on...
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